--- title: "Avatar Decisions" slug: "decision-avatar" updated: 2024-11-26T13:58:03Z published: 2024-11-26T13:58:03Z canonical: "support.beast-code.com/decision-avatar" --- > ## Documentation Index > Fetch the complete documentation index at: https://support.beast-code.com/llms.txt > Use this file to discover all available pages before exploring further. # Avatar Decisions Use an Avatar Decision course card in Beast Core 4 Courseware Editor when you want to a learner to select a specific component in the Avatar Viewer environment. ## Avatar Decision Card Editing ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/image(884).png) 1. Use the dropdown menu in the first text box to change the **Decision** card type to **Avatar**. 2. Enter a message for the learner in the **Prompt** text box. - This **Prompt** displays on the learner’s screen 3. Click **+Add Response** near the bottom of the card. 4. Search for and select the Component you want the learner to choose. 5. Choose the Flag and set the condition value to **1** (not complete) - The learner must find and click the assigned component to perform the **Flag** operation ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/image(883).png) ## Associated Course Cards Typical course card order when using a **Decision (Avatar)** card in a Lesson: 1. Environment Avatar Viewer 2. Go To (Component) 3. **Decision (Avatar)** A specific and defined piece of equipment or part within a system or a space. A named, mutable, stored value used for lesson routing based on learner interaction. Places you inside the workspace. You are constrained by the physical limitations of the workspace.