--- title: "Simulation Decisions" slug: "decision-simulation" updated: 2024-11-27T21:08:30Z published: 2024-11-27T21:08:30Z canonical: "support.beast-code.com/decision-simulation" --- > ## Documentation Index > Fetch the complete documentation index at: https://support.beast-code.com/llms.txt > Use this file to discover all available pages before exploring further. # Simulation Decisions Use a Decision (Simulation) course card in Beast Core 4 Courseware Editor when you want a learner to select a specific component in a simulated exercise in the Simulation Viewer environment. ## Simulation Decision Card Editing 1. Use the dropdown menu in the first text box to change the **Decision** Card type to **Simulation**. 2. When the **Select Simulation File** text box appears, use the dropdown menu to select an available **Simulation**. 3. Enter a message for the learner in the **Prompt** text box. - This **Prompt** displays on the learner’s screen 4. Click **+Add Response** to create a **Response Choice**. > [!NOTE] > NOTE > > We will discuss the four **Response Component** text boxes in left to right order. - Box 1: Use the dropdown menu to select the Component you want the learner to choose as a correct response - Box 2: Use the dropdown menu to select the Flag associated with the Component. - Box 3: Keep the (default) **=** sign - Box 4: Use the up arrow to set the value **2** (complete) ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/image(891).png) ## Associated Course Cards Typical course card order when using a **Decision (Simulation)** card in a Lesson: 1. Environment (Simulation Viewer) 2. Load Simulation 3. **Decision (Simulation)** The different elements of a lesson in Learning Viewer/Editor that are used to build lessons. Each of the different cards has different functionalities. See the Cards section of the Help Desk for more information. A specific and defined piece of equipment or part within a system or a space. A named, mutable, stored value used for lesson routing based on learner interaction.