--- title: "System Viewer Decisions" slug: "decision-system-viewer" updated: 2024-08-08T17:40:08Z published: 2024-08-08T17:40:08Z canonical: "support.beast-code.com/decision-system-viewer" --- > ## Documentation Index > Fetch the complete documentation index at: https://support.beast-code.com/llms.txt > Use this file to discover all available pages before exploring further. # System Viewer Decisions Use a Decision (System Viewer) course card in Beast Core 4 Courseware Editor when you want a learner to locate and select an assigned Component in the System Viewer Environment. ## System Viewer Decision Card Editing 1. Use the dropdown menu in the first text box to change the **Decision** Card type to 3D Viewer. 2. Enter a message for the learner in the **Prompt** text box. - This **Prompt** displays on the learner’s screen 3. Click **+Add Response** to create a **Response Choice**. 4. In the **Response Choice** entry box, from left to right: - Click on the words **Search for** Component to bring up a list of available Components - Or, type into the Search box that appears - Use the dropdown menu in the next text box to select the associated Flag - Keep the **=** sign in the third text box - Use the up arrow in the final text box to set the value to **2** (complete) ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/image(892).png) ## Associated Course Cards Typical course card order when using a **Decision (System Viewer)** card in a Lesson: 1. Environment (System Viewer) 2. Load 3D Systems 3. Go To (Component) 4. **Decision (System Viewer)** The different elements of a lesson in Learning Viewer/Editor that are used to build lessons. Each of the different cards has different functionalities. See the Cards section of the Help Desk for more information. Gives you an omnipotent bird's eye view of the workspace. A specific and defined piece of equipment or part within a system or a space. A specific and defined piece of equipment or part within a system or a space. A named, mutable, stored value used for lesson routing based on learner interaction.