Getting Started
  • 05 Sep 2024
  • 1 Minute to read
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Getting Started

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Article summary

Use this guide if you are a new LSV Prototype user or need a quick refresher.

Launch the LSV Prototype

  1. Double click the Ship Viewer application to launch the program.

  2. LSV Prototype loads with:

    • The Hull of your ship visible in grayscale

    • Four default windows open, one in each corner of your screen:

      • Layer Management - upper left

      • Super Search - lower left

      • Attribute Data Table - upper right

      • Clipping Planes - lower right

        Note

        You can move, resize, or close these windows at any time.

        • To reopen a closed window, click the View tab on the top Navigation Bar and select a desired window.

          • The Super Search and Clipping Planes windows are called Search Tools and Clip Planes in the View menu

Decision Time

Two options:

  1. Launch the software with nothing else loaded and create a layer to add to the hull.

    • (Refer to the section below)

  2. Or, load a saved Session if you want to work off a previous build.

    • File → Load → Session

Create a Layer

  1. To load your first layer, begin by clicking Create Layer in the Layer Management window.

  2. Notice that your newly created layer is:

    • Named empty by default

    • Highlighted in the list of layers

    • Contains no other data

  3. Important: Rename this layer in the selected layer box.

    • Use a specific name you will easily recognize in the layers list

  1. To add data to your new layer:

    • Use the Super Search window and its available menus to locate the specific attribute type and/or attribute value

      • Example: In the image below:

        • Attribute Search is the active search tab

        • System is highlighted as the selected attribute type, and Fuel Service System is the selected attribute value

    • Click the Attribute Query button (at the bottom of the window) to load a selected attribute value onto your new layer

      • The layer will be loaded onto the scene in the default Opaque and gray #999999 Hex code

      • Customize the layer in the Layer Management window by:

        • Selecting Opaque, Transparent, or Shadow Views

        • Changing the default color using the model color pop-up window

        • Observe the changes on your loaded scene


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