--- title: "System Viewer User Guide" slug: "system-viewer-v4" updated: 2024-11-26T15:40:59Z published: 2024-11-26T15:40:59Z canonical: "support.beast-code.com/system-viewer-v4" --- > ## Documentation Index > Fetch the complete documentation index at: https://support.beast-code.com/llms.txt > Use this file to discover all available pages before exploring further. # System Viewer User Guide The System Viewer in Beast Core 4 enables you to visualize and interact with lightweight 3D representations of structural, mechanical, and electrical systems. Using game-based controls, you’ll experience a bird’s eye view of your workspace, fly anywhere in the model (even through physical barriers), and enjoy easy access to data menus that allow you to gather information quickly. ## Access the System Viewer 1. Access **Beast Core** - Select your desired Platform (if your environment contains more than one workspace) - Use the right-hand **Platform Options** pane to: - Select and load your desired Component Group(s) - Discover the static **color** associated with each loaded System ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/onLoad.gif) > [!NOTE] > NOTE > > Include **Show** Hull if you also want to see the outer framework of your workspace. 1. **Beast Core** will open your workspace in **System Viewer** (3D Viewer) by default ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/image(577).png) ## Navigate in System Viewer Click the 3D Model on your screen to enter the **System Viewer** ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/CursorLocking.gif) - Your cursor changes to a Crosshair > [!NOTE] > NOTE > > Press the **esc** key at any time to recapture your cursor. **Controls** - Use the same controls as those used on a computer game - Keyboard and mouse required - Learn more about the controls [here](/beast-core/docs/controls-system-viewer) **Movement** - The **WASD** keys allow you to move in all directions ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/key_movement_system_viewer_4.gif) - While the **mouse** allows you to shift the camera’s perspective ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/mouse_movement_system_viewer_4.gif) - Used in tandem, you’re able to navigate through the workspace just like you would in a video game - If you’re not familiar with video game controls: - Take some time to practice moving around - Don’t worry (you won’t break anything!) ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/combined_movement_system_viewer_4.gif) ## Interact with Components 1. Left click to highlight a Component you want to learn about ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/Comp_Sel.gif) 1. If the Viewer Menu is still open, left click the **up arrow** at the bottom of the pane ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/viewer_menu_1.png) 1. Use the three icons in the upper left corner or your screen to access **data menus** relevant to your highlighted component - Left click to open/close menu options ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/viewer_tools.gif) > [!NOTE] > NOTE > > Each piece of equipment represented in the **System Viewer** is assigned rule-based behaviors and understands how it’s interconnected to other components and Systems. 1. Select the **lowercase i** icon (**Information** **Pane** menu) to access: - Associated metadata such as part numbers and operating parameters - Interactive equipment State toggles (**open/shut**; **on/off**) that enable you to visualize the downstream effects of a changed **state** - A list of connected components (e.g., cables, pipes) and how flow is carried through these Connections - Related technical documents (e.g., manuals, drawings, and procedures) ![](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/LITTLEi.gif) 2. Select the **eye** icon (**Viewer Tools** menu) to customize your **System Viewer** experience - Search for a specific component within a loaded System - Visualize Static Flow (system flow and downstream impacts) - View or change: ![Eye(1)](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/Eye(1).gif) - System Alignment - Loaded **Platform** options - Viewer Speed - **Hull** (or framework) **transparency** - Camera **position** 3. Select the **? question mark** icon (Command Control Layout panel) to view keyboard and mouse **control** options ![help](https://cdn.document360.io/820c65d9-cf4e-4289-9237-5bc834b3bd3e/Images/Documentation/help.gif) 4. Refer to these articles for additional information about **System Viewer** data menus: - [Information Pane - System Viewer](/beast-core/docs/information-system-viewer) - [Viewer Tools Pane - System Viewer](/beast-core/docs/viewer-tools-system-viewer) - [Navigation - System Viewer](/beast-core/docs/controls-system-viewer) Geometry, documents, and metadata aggregated together in workspace (i.e., relational database), such as a warehouse or ship. A group of components, controls, and other equipment that collectively form a function (e.g., power, cooling) A term that describes the container that houses a user's virtual workspace (e.g., a warehouse structure, the outer framework of a ship or car). A three dimensional representation of a real-life object. It could be a room, a component, a tool, etc. The state of your mouse cursor that indicates you are locked to the 3D Viewer. Press the esc key to return to the normal (pointer) cursor. A specific and defined piece of equipment or part within a system or a space. The status of an object or component (e.g., open/shut, on/off). Displays relationships between components and identifies their connections as either incoming or outgoing. Static Flow is a functional representation of the system(s), and each color represents a state (flow, no flow, missing support services). The components are colored based on flow. Contains saved state conditions for simulation. Normal Operation will set all states to their normal condition. Refers to the camera speed in 3D Viewer. Adjust camera speed via the provided slide bar (or the plus/minus magnifying glass icons). Slide the control to the left (minus) to slow the camera speed. Slide the control to the right (plus) to increase camera speed. An interactive visual of controls along with their definitions.