Decisions
  • 30 Jul 2024
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Decisions

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Article summary

Use Decision course cards in Beast Core 4 Courseware Editor to set conditions and change flag values when the learner selects an associated option. Decision card features (and their associated course cards) allow you to add interest, variety, learner interactions, and performance-based assessments to your lessons.

How Flags Work

  1. Create and name Flags in the Overview tab » Flags section

    • Use Flag names you will easily recognize (in dropdown menus)

  2. When setting Flag conditions on a Decision (or other applicable) course card:

    • Assign the value 1 to mean a Flag’s condition is not complete

    • Assign the value 2 to mean a Flag’s condition is complete

  3. The learner must complete a required action to perform a Flag’s operation

Decision Card Function

When you add a Decision card to a lesson:

  • The learner selects from provided options

  • Flags are set according to the selected option

  • The lesson proceeds

The Decision card functions differently based on which option you select in the card’s dropdown menu

  • In the default Text option - The learner selects a provided word or statement to perform the Flag operation

  • In the Avatar, Interface, System Viewer, and Simulation options - The learner selects a specific Component to perform the Flag operation

Use Cases

Decision cards (and their associated course cards) provide a lot of flexibility for:

  • Allowing learners to take control of their learning

  • Assessing practical knowledge

You can use Decision cards for things like:

  • Requiring a learner to repeat multiple maintenance procedures for the same component

  • Allowing a learner to choose the order in which certain topics are presented in a lesson

  • Assessing a learner’s ability to find an assigned component or perform a desired action

    Examples:

    • Ask the learner to choose between two switches on an Interface

    • Ask the learner to select a correct pump in System Viewer

    • Ask the learner to select one of four different screws in a Simulation

Decision Card Editing

For proper functioning:

  • Populate a Decision course card based on your Decision Type selection

  • Add all necessary Flags and conditions

  • Use Decision cards in conjunction with their associated course cards

Decision Types


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