Quick Guide - LSV Knowledge Base Articles (KBAs)

Prev Next

Find categorized and hyperlinked Large Scene Viewer (LSV) article titles and brief article descriptions all in one place.

NOTE

This listing of KBAs is not an ordered Table of Contents.

Instead, available LSV article titles are grouped by topic into the following sections and subsections:

General LSV KBAs

LSV Drop-down Menus

LSV Settings

LSV Windows

LSV Layer Management

LSV Search Tools

General LSV KBAs

Getting Started - Large Scene Viewer (LSV) - Discover quick new user tips or refresh your basic LSV knowledge.

LSV Navigation and Controls - Learn about basic keyboard and mouse controls; walk mode; camera hotkeys that Snap to a  

                                                   selected axis endpoint; and general navigation tips.

Save and Load LSV Scenes - Save the current Scene configuration or load a previously saved scene via the File menu.

LSV Drop-down Menus

Camera Menu (LSV) - Use a Camera Menu option (or corresponding hotkey) to snap the camera to a desired positive or negative

                                     endpoint on the X, Y, or Z axis.

File Menu (LSV) - Set up a scene, export Attribute data, reset a Platform, or exit the application.

Layer Menu (LSV) - Create, configure, and manage the attribute layers loaded into the current scene.

Tools Menu (LSV) - Enable or disable walk mode; use graphical tools; enable render distance; and reset all model movements.

View Menu (LSV) - Access six useful windows: Attribute Data Table; Clip Planes; Layer Management; Model List;

                                Search Tools; and Scene Metrics. Reset to the default windows view or close all open view windows.

                   LSV Settings

                      Settings Menu (LSV) - Customize scene or camera settings; manage the Gizmo (X, Y, Z axes graphic); change

                                                            selection mode and mouse pivot settings; and more.

                      Camera Settings (LSV) - View available cameras; add a camera or delete a created camera; set a camera to a

                                                                desired vantage point, and more.

                      Navigation Panel Settings (LSV) - Change selection mode and mouse pivot settings. Adjust mouse panning, rotation,

                                                                               and scroll speeds or the keyboard’s move and look speeds.

                      Scene Settings (LSV) - Disable or enable visible grid lines; configure how grid lines display; or hide,

                                                              show, or customize the Gizmo (X, Y, Z axes graphic).

                      Selection Type Settings (LSV) - Choose a preferred option for selecting a model in a loaded scene.

LSV Windows

Attribute Data Table (LSV) - View available data relevant to a model selected in the current scene.

Clip Planes Window (LSV) - Crop or trim a scene or layer to refine or narrow the focus of a loaded scene.

Model List Window (LSV) - View a list of loaded model part numbers for a selected layer. Snap the camera to a selected model

                                             part, or deselect (uncheck) a model part number to hide that model in the loaded scene.

Scene Metrics Window (LSV) - View real-time statistics relevant to a loaded scene.

                   LSV Layer Management

                     Layer Management Window (LSV) - View, select, edit, or hide loaded layers; change the scene, model, and

                                                                                  background colors; or adjust a layer’s transparency level.

                     Add a Sublayer to a Loaded Layer (LSV) - Access the Load Sets and Attribute Search tabs to apply additional search

                                                                                            filters to a selected layer to create a new sublayer within that layer.

                     Add Layers to a Scene (LSV) - Add new layers to a scene via the Search Tools window. View and manage all loaded

                                                                         layers in the Layer Management window.

                     Highlight a Layer in a Loaded Scene (LSV) - Double left click a loaded layer’s select box on the Layer Management

                                                                                               window to highlight the selected layer in the current scene and display  

                                                                                               other visible layers in gray.

                   LSV Search Tools

                     Search Tools Window (LSV) - Access five search tabs that offer multiple ways to find attribute values to load as

                                                                        layer(s) in your current scene: Attribute Search (default tab); Attribute List Search;

                                                                        Box Search; Location Search; and Load Sets.

                      Attribute List Search Tab (LSV) - Bypass all search filters and perform a manual search for desired attributes to load

                                                                             into the current scene.

                      Attribute Search Tab (LSV) - Select from (or filter) preset lists of modeled attribute types and values to load into the

                                                                      current scene.

                      Box Search Tab (LSV) - Load available models within a set radius into a single layer in the current scene.

                      Load Sets Tab (LSV) - Use this search tab in conjunction with the Attributes Search tab to apply additional search

                                                            filters that create a new sublayer within a selected layer.

                      Location Search Tab (LSV) - Search for attributes within a set distance of a specifically selected model, or use the

                                                                       LSV’s default camera to determine the render.